b. 2000
Multi-media artist based between Berlin and Rotterdam.
I explore the interplay between humans and technology, focusing on its social and political impacts. My work addresses violence, digital identity and the effects of algorithms on the human experience.
My practice combines academic research, interviews, and on-site research with diverse media, including 3D rendering, 3D printing, AI-generated imagery, photography, video, and internet-sourced imagery.
Instagram
contact@ben-christ.com
Education
Bachelor Photography,
Royal Academy of Art The Hague, NL
Master Design and Computation,
University of Arts Berlin and Technical University Berlin, DE
Exhibitions
Making Waves - Gallery ACE, Amsterdam during Adnight Amsterdam
Best of Graduates 2024 - Galerie Ron Mandos, Amsterdam
In case you missed it
Being born into Generation Z, I am part of the last generation in the Western world to have grown up without a smartphone in our early childhood. In our teenage years, they slowly made their way into our everyday lives, giving me and my friends access to the unrestricted depths of the internet. These phones shaped our looks, passions, conversations, and friendships. We are a generation trained to look and be looked at. This co-dependency on screens has changed the way we interact with the world around us. Smartphones have become our constant companions, making it unimaginable to leave the house without them.
On a Day Like Yesterday is a collection of personal memories. It deals with growing up between two worlds: the digital worlds in our phones and the small German town I grew up in. These memories were translated into 3D renders to create a short film. In case you missed it is a short 3D animation that deals with the violence of looking and being forced to look. It confronts the viewer with imagery they would usually not see, putting them in the shoes of a young person growing up on the internet.
On a Day Like Yesterday deconstructs and reflects on both lived and digital realities, putting them into a new context. In case you missed it forces the viewer to look, taking away their choice of what to see. By doing this, I hope to engage the viewer in a discussion about how to interact with these devices in the future. This body of work offers a glimpse into growing up with digital devices and is a manifesto for loosening their grip on our lives, reclaiming decision-making power.
3D Animated Video, 1’28
Installation Shots
Works Overview